Working methods, deliverables, and prototyping
Developing designs, communicating them to other people, and testing them.
Last updated 2019, and not currently maintained.
Communicating design
-
Brown, Dan M. Communicating Design: Developing Web Site Documentation for Design and Planning.
- Messy Art of UX sketching
- Close Photoshop and Grab a Pencil: The Lost Art of Thumbnail Sketches
- Wireframes (mostly, a collection of tools)
- Interactive Sketching Notation
- Wireframes > sketch resources
- EightShapes Unify
- Visual vocabulary for IA and IxD
- PDF templates
- “Sketching papers” desktop/mobile sheets, by David Ramos:
no grid (PDF) and 12 column grid (PDF)
Pattern libraries and style guides
- ALAP
- Starbucks
- MailChimp
- U.S. Government Web Playbook
- Google Material Design
- Style Guide Best Practices by Brad Frost
- A living style guide for GOV.UK
CSS frameworks with component libraries
Style tiles
Prototyping tools and methods
- Prototyping in Keynote
- Prototyping animations in Keynote
- Creating wireframes and prototypes in InDesign
- Creating a PDF prototype
- The state of design tools and user comments
See prototyping tools under “Software and tools.”
Testing
Process
- Following a Web Design Process (big picture view, aimed at large client projects)
- Taking the Guesswork Out of Design
- Design research and process (created for a media/journalism NGO)
- Design Process in the Responsive Age
- Photoshop for the web
- InDesign for the web (I’d recommend InDesign for comps over Photoshop)
- HTML/CSS code as part of design process (closer to how I work)
- Designing the Boston Globe’s new responsive site
UI/UX standards
- Apple iOS Human Interface Guidelines (the gold standard in UI guidelines)
- Types of views natively provided by iOS
- Microsoft Windows mobile (a more typographic, assertively digital approach)