Digital and Emerging Media Design II
This course explores ways of conveying information, organizing experiences, and creating meaning in interactive systems.
“We are designing verbs, not nouns.” (Bill Moggridge)
You will learn to:
- Designing meaningful and usable type and interfaces
- Understanding user behavior by applying interaction design concepts
- Discussing the social and ethical obligations of interaction designers
- Communicating and testing design ideas using prototypes, documentation, and code
- Working within and benefitting from constraints
- Using research and usability testing to inform design decisions
Structure and time
This course is organized around a series of projects. Everything we do—reading, demonstrations, discussion, critiques, and studio work—enables, supports, or responds to those larger projects.
For fall 2021, this course will meet in-person. This class meets for 5 hours a week, but about half of that time is studio/lab. In addition, you should budget at least 2.5 hours a week outside of class for homework and reading.
Most of details of technical, software issues, you will need to learn from the reading. In-class demonstrations and lectures focus on tying together the reading and on offering insights that aren’t readily available offline.
The ongoing public health emergency may force us to shift to move to an online, synchronous format. If that happens, we’ll meet using a combination of Zoom (for video chat) and Miro (as an online whiteboard).
Dates and times
All dates and times are Washington, D.C. local time.
Tools, materials, and reading
There are two required textbooks. Both are available in electronic form through the AU Library.
Santa Maria, Jason. On Web Typography. New York, N.Y.: A Book Apart, 2011. (Issued in print and as an ebook.)
Marquis, Lisa Maria. Everyday Information Architecture. New York, N.Y.: A Book Apart, 2019. (Issued in print and as an ebook.)
- Current versions of Firefox and Safari, with developer tools enabled
- A text editor
- Free GitHub account, and access to GitHub Desktop (available on lab machines)
- Figma (free)
- Access to Photoshop (available in labs)
Lab machines are available, but you must not expect to save work on their hard drives.
Software tutorials at LinkedIn Learning
The AU Library provides access to LinkedIn Learning, formerly Lynda.com. We’ll be using the site’s tutorials to cover basic technology skills. (The AU Library provides instructions on how to set up your LinkedIn Learning account.)
Collaboration and communication tools
- This website is your main source for information. The schedule, assignments, and most course information will be published here. Bookmark this site.
- You’ll turn in work and receive grades on Canvas . Some copyrighted reading will be posted there.
- Our synchronous (real-time) video meetings will take place on Zoom. (Link and password are on Canvas .)
- We’ll use Miro for visual comments during discussions and critiques. Accounts are free for students, but you won’t need to sign up. (Invite link is on Canvas .)
- I’ll send any critical, all-class messages as announcements within Canvas. Make sure that Canvas will notify you when you receive a message. (How to set Canvas notifications settings.)
You’ll need some other supplies:
- Paper or sketchbook, for sketching and for taking notes
- Technical pens, drawing pencils, and markers (please don’t struggle through sketching with a ballpoint pen)
- Colored pencils or colored markers, at least a few
- Straightedge or ruler
- Tracing paper
- Graph paper (or a printout of graph paper)
- USB thumb drive, portable hard drive, or cloud storage account for backup and moving files
Good places to purchase:
- Plaza Artist Materials, 1990 K St. NW, Washington, DC (Metro to Farragut North; N busses from Ward Circle)
- Plaza Artist Materials, 7825 Old Georgetown Rd., Bethesda, MD (Metro to Bethesda)
- Dick Blick Art Supplies, 1250 I St. NW, Washington, DC (Metro to McPherson Square or Metro Center)
Projects and grading
|name||learning objectives||% of final grade|
|Communicating design||interaction, prototypes/documentation||3%|
|Election||type/interface, interaction, ethics, prototypes/documentation||12%|
|Field guide||type/interface, interaction, ethical, prototypes/documentation||38%|
|Type + voice||type/interface, interaction, prototypes/documentation, constraints||45%|
These percentages will change if assignments and schedules change. Participation modifies grade as necessary.
Process and due dates
Projects in this class build through iterations; start early and work consistently. You will need to turn in evidence of your process, so keep versions of your files and paper sketches as they progress. Projects not seen in progress during previous classes will receive a failing grade.
Projects are due at the beginning of class, if you want to stay on schedule. You may turn in or resubmit projects through the final deadline (during exam period—see the class schedule), without penalty.
- A/A- (excellent) Work that is clearly superior.
- B+/B/B- (good) Work that reflects a strong understanding of the material.
- C+/C/C- (fair) Work that shows basic competence and fulfills the requirements of the assignment.
- D (poor) Work that is unsatisfactory or inadequate.
- F (failing) This grade is assigned for failure to complete work in a timely and competent manner, or for non-attendance.
Citations and academic integrity
You’ll need to provide citations for every piece of work that you didn’t make yourself. This includes text, images, ideas, and code. It includes images that you edited, images that you traced, and even images that you merely used as references for your own illustrations.
When you turn in the files for a project, include a list of citations in a separate document. You need not adhere to any particular citation format (though consider the Chicago Manual of Style). Whatever you do, your instructor must be able to identify the material and find the original. If you have a web address, provide it.
Standards of academic conduct are set forth in the university’s Academic Integrity Code. See your instructor if you have questions about academic violations described in the code, as they apply in this course.
Attendance, the classroom, and Covid–19 precautions
Plan to come to class. That said, you can miss one class, for any reason, without penalty. Additional unexcused absences or missed class time will count against your course grade, which drops by 4% for each unexcused absence.
If you feel sick, stay home. Do not come to class. Get in touch with me about how to make up missed work. I’d prefer that you miss class, get well soon, and keep everyone else safe.
Your absence is excused if you’re sick, have religious observances, encounter family emergencies, or are called for military or jury service. You do not need to provide a note, but let me know by email.
In the classroom, conduct yourself professionally. Do not record audio or video; if you need a recording, your instructor will arrange for one.
We will follow university policies and District of Columbia orders about virus protection measures, including masking.
The best way to reach me is through email (email@example.com); I typically check email on weekday mornings. I’d be glad to meet with you during my office hours, or at another time, by appointment. (As of the start of semester, office hours will be online.)
American University offers an array of support services.